Designing Across
Government.
UX consulting across government programs — helping public service teams clarify complex problems, align stakeholders, and move from discovery to design direction.
The artifacts and project details shown here are shared for portfolio and application review only. Some details have been anonymized, adapted, or redacted to protect confidential information. Please do not copy, distribute, or share without permission.
The context
I worked on an experience design consulting team that partnered with government agencies to improve public services, internal tools, and digital programs. Each engagement started in a different place. My role was to quickly understand the context, identify what kind of design support was needed, and create artifacts that helped teams make decisions.
I also helped strengthen the team's design practice by contributing to reusable templates, engagement materials, and design processes as the team grew.
"Government teams often knew something needed to improve — but the problem was not always clearly defined."
The challenges I navigated
Adapted to every team
I did not apply the same process to every project. I adapted the approach based on the team's needs, timeline, maturity, and constraints.
Five moves, every engagement
Define the actual problem, users, constraints, and decisions that need to be made.
Look beyond the screen — understand policy, workflow, operational, and technical factors.
Use workshops and visual artifacts to align teams around shared priorities.
Create maps, flows, wireframes, and prototypes to make decisions easier.
Create documentation and templates so teams can continue the work.
The artifact trail
How I moved teams from unclear requests to research-backed design direction. Each phase shows the work, not just the description.
I helped teams get aligned on what the actual problem was, who was affected, and what success looked like — before any design work began. Clear intake documents reduced rework and set the tone for collaborative engagement.
What I did
- Clarified the project ask, timeline, and success criteria
- Identified users, stakeholders, dependencies, and known constraints
- Captured project context through structured notes and intake questions
- Helped define the right design approach for the team's stage of work
What this shows
Project leadership, consulting judgment, communication skills, and the ability to join work already in progress.
Discovery work wasn't just note-taking — it was active sense-making. I used Miro to turn stakeholder input into a shared surface where themes, pain points, and opportunities could be seen at a glance.
What I did
- Used Miro to capture stakeholder input, meeting notes, and discovery findings
- Grouped notes into themes, pain points, open questions, and opportunities
- Mapped current-state workflows and key handoffs
- Prioritized pain points by impact and effort to identify quick wins and bigger bets
What this shows
Facilitation, synthesis, storytelling, multidisciplinary collaboration, and systems thinking.
When timelines were tight or user access was limited, heuristic analysis let us move forward with informed recommendations. A consistent scoring method meant findings could be compared, debated, and acted on — not just read.
What I did
- Reviewed existing screens against Nielsen Norman Group usability heuristics
- Created a Miro-based evaluation template for consistent findings capture
- Documented issues with severity ratings and design rationale
- Defined a scoring method: critical, major, minor, positive, suggestions
- Translated findings into practical recommendations the team could act on
What this shows
UX judgment, interaction design skill, accessibility awareness, and the ability to make progress under constraints.
Good research doesn't start with questions — it starts with goals. I designed research plans that were scoped, trackable, and translatable: every session produced findings the team could act on, not just read.
What I did
- Defined research goals, participant criteria, and key questions
- Created testing scripts, task prompts, and note-taking structures
- Tracked participant sessions, consent status, device type, and facilitation roles
- Grouped observations into themes to identify recurring pain points
What this shows
Human-centered design, research maturity, communication skills, and evidence-based decision-making.
Prototypes aren't deliverables — they're tools for decision-making. I used wireframes and prototypes to surface assumptions, test structure, and make abstract requirements concrete enough to act on.
What I did
- Created user flows to clarify paths, decision points, and dependencies
- Explored alternate flow options and screen states before moving toward final designs
- Designed wireframes and prototypes to test structure, content, and interactions
- Used reusable patterns and design system components where possible
What this shows
Visual design, interaction design, systems thinking, design systems experience, and end-to-end product design skills.
How I approach the work
Grounded design decisions in user needs, pain points, and real workflows.
Considered the full service ecosystem — policy, operations, technology, and handoffs.
Focused on clear content, usable patterns, and experiences that work for diverse users.
Balanced user needs with government requirements, compliance, and delivery constraints.
Used reusable design patterns and templates to create consistency across complex services.
Looked for opportunities to support data-informed decisions, emerging technology, and scalable delivery.
What the work produced
Program impact
- Supported 6+ government programs, services, and tools
- Helped teams clarify complex problems and user needs
- Created artifacts that supported decisions and delivery
Team impact
- Supported a growing design consulting practice
- Contributed to reusable templates and engagement materials
- Helped create more consistent ways of scoping design work
Design impact
- Made complex workflows easier to understand
- Connected user needs with policy and operational requirements
- Used design artifacts to align teams and move work forward
"Design in government is not just about improving interfaces — it is about helping public service teams reduce complexity, work across constraints, and build services that better meet people's needs."
This experience shaped how I work in complex government environments — entering ambiguous projects, building trust quickly, and using design to create clarity.















